![]() ![]() Okay, fairly standard RPG stuff, if still bleak and peculiar. The Messiah is prophesied (so you are told by a specially powered ProphetBot) to carry the sun to the top of the tower in the central city of this world, and return light to the land. Instead she finds herself in a desolate wasteland of broken robots, fragmented lands, and eternal darkness.īut, you almost immediately learn, she is the chosen one! She is the "Messiah", clutching - as she is for most of the game - a light bulb the few remaining locals refer to as "the sun". Getting out from there perhaps evokes locked room games so popular on mobile, but this isn't a theme that lasts. There's a shelf, a PC, a window and a TV remote. You play as a young girl with cat-like eyes who wakes to find herself in a sparse, locked room. Things start off with few hints of what's to come. ![]() It does stuff with my PC that I didn't know games could do. ![]() But then this is a game that does stuff with that cutesy engine that I would never have thought possible. Which is rather a lot to say of a game made in RPGMaker. It's also been a really long time since I've cared about a game's main character quite so much, to the point where decisions really mattered to me.
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